Function 0Ah Write Character - display character(s) (use current attribute)entry AH 0Ah
AL ASCII code of character to display
BH display page - text mode
BL color of character (graphics mode, PCjr only)
CX number of times to write character
return none
note 1) CX should not exceed actual rows availible, or results may be erratic
2) All values of AL result in some sort of display; the various control
characters are not recognized as special and do not change the current
cursor position
3) If used to write characters in graphics mode with bit 7 of AH set to 1
the character will by XORed with the current display contents.
4) In graphics mode the bit patterns for ASCII character codes 80h-0FFh
are obtained from a table. On the standard PC and AT, the location is at
interrupt vector 01Fh (0000:007C). For ASCII characters 00h-07Fh, the
table is at an address in ROM. On the PCjr the table is at interrupt
vector 44h (0000:00110) and is in addressable RAM (may be replaced by
the user)
5) In EGA in graphics modes, replication count in CX works correctly only
if all characters written are contained on the same row
6) All characters are displayed, including CR, LF, and BS
file: /Techref/int/10f/0a.htm, 1KB, , updated: 1999/4/26 11:11, local time: 2024/12/26 05:06,
52.14.204.52:LOG IN
|
©2024 These pages are served without commercial sponsorship. (No popup ads, etc...).Bandwidth abuse increases hosting cost forcing sponsorship or shutdown. This server aggressively defends against automated copying for any reason including offline viewing, duplication, etc... Please respect this requirement and DO NOT RIP THIS SITE. Questions? <A HREF="http://massmind.org/techref/int/10f/0a.htm"> int 10f 0a</A> |
Did you find what you needed? |
Welcome to massmind.org! |
Welcome to massmind.org! |
.