>
> From:
spam_OUTolin_piclistTakeThisOuT
embedinc.com (Olin Lathrop)
> Date: 2005/09/02 Fri AM 11:42:28 EDT
> To: "Microcontroller discussion list - Public." <
.....piclistKILLspam
@spam@mit.edu>
> Subject: Re: RE: [EE]: Looking formethodtodifferentiategravityfromacceleration
>
> Chris Emerson wrote:
> >>> I thought that at first, but you can have other forces and still
> >>> have a
> >>> 1g vector. As an extreme example, add a 2g vector in the opposite
> >>> direction.
> >>
> >> That example isn't included in my solution space.
> >> I said above or below 1g :-).
> >
> > True, when it's != 1g you know there's some acceleration, but when it's
> > 1g there might still be some.
>
> This is because you are treating a vector as a scalar. The 3 axis system
> works in theory if you can subtract the gravity accelleration vector.
> Unfortunately while its magnitude is easy (1g), it's direction is not so
> easy to know without essentially doing an inertial navigation solution.
>
> While this is an interesting theoretical discussion, I don't think something
> like this is practical for a car to determine braking. I've also got
> serious concerns about the desirability of blinking a brake light in the
> first place.
>
>
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