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'[OT]: How to suceed in a pioneering enterprise'
2002\07\13@103540 by Russell McMahon

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[OT]: How to succeed in a pioneering enterprise

The title is mine.
I thought some may appreciate this advice from someone who SHOULD know what
they are talking about.
The advice relates to how to build rockets that will take people to orbit
BUT it is written by John Carmack, a man who has already "made his fortune"
as one of the founders of ID Software (Doom and family) and MAY translate
into electronic entrepreneurial activities..

John is now attempting to do the above while still not quitting his day job.
I believe he has budgeted $US1M for this project AND hopes to make money
from it AND expects to have 3 people flying to 100 km within the next few
years. So far he has unmanned "rocket-ships" flying round the ID Software
car-park under better control than almost anything rocket powered I've heard
of.

Makes making a revolutionary PIC project sound like a doddle :-)


       RM

_____________________________________________________________



At 09:16 PM 7/11/2002 -0500, you wrote:
{Quote hidden}

While I currently theorize that many of the things that led to my success
in software can also be moved to aerospace, the point is certainly open to
contention without an existence proof, so you might want to weight the
advice from people on the list with "real" entrepreneurial aerospace
companies a little heavier.

I have the enviable freedom to say "I'm not going to make any money off of
this for at least three years", which allows me to focus on the goals,
rather than little things like paying the rent...  I am a bad person to ask
about how to raise money, because I have bootstrapped my way up without
having to ever borrow money or court investors.

Still, I do have a thing or two to say about complex development projects
that I feel have some general relevance.

There is a huge benefit to keeping a project's scope small enough so that
at least one person can have all of it available in their head.  This limit
will vary from person to person, but at some point, complexity gets to the
point where specialization and compartmentalization is necessary.  If at
all possible, you want to stay below this point!  The ability to do global,
system wide thinking and optimization is what is going to enable dramatic,
rather than incremental, improvements in the status quo.  An "improvement"
that complicates the design may push you into a local optimum that prevents
you from reaching a more global optimum.  I do think that even orbital
vehicles can be made simple enough to be kept in one person's head.

As someone else said, "just do it" is damn good advice.  Lots of people
spend all their time looking for a silver bullet that will make the hard
things easy, and when it turns out that there isn't one, they have
absolutely nothing to show for it.  Want to go to space?  Build a
rocket.  Then, build a better one.  Repeat until in orbit. :-)  I'm almost
completely serious -- building a few generations of HPR rockets with an eye
on the engineering is a better step than writing an AIAA paper.

Always be aware of the critical path and the field of options.  If you are
working on something that isn't on the critical path, be prepared to
justify why you aren't working on a critical path item.

Take personal responsibility for the progress, or lack thereof, of the
entire project.  Groups can easily fall into "he was supposed to do that"
sort of problems.

It is best to lead by example, rather than by fiat.

I wanted to expand on some of those points, but, well, I have to follow my
own advice, and do some work on the Armadillo project...

John Carmack

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2002\07\13@121804 by Pic Dude

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Wasn't there a company a few years back that had the same
idea.  IIRC, they should've been doing it already.  Wonder
what ever happened to that?

BTW, will the rockets be PIC controlled?

Cheers,
-Neil.



{Original Message removed}

2002\07\13@173741 by Jennifer L. Gatza

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> BTW, will the rockets be PIC controlled?

Now THAT could be a scary thought. Just make sure the M$ crew isn't
programming them! :)

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2002\07\13@174606 by Russell McMahon

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> > BTW, will the rockets be PIC controlled?
>
> Now THAT could be a scary thought. Just make sure the M$ crew isn't
> programming them! :)

John Carmack will be programming them !
When did you ever see Doom crash ? :-)


               RM

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2002\07\13@231550 by Roman Black
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Russell McMahon wrote:
>
> [OT]: How to succeed in a pioneering enterprise
>
> The title is mine.
> I thought some may appreciate this advice from someone who SHOULD know what
> they are talking about.
> The advice relates to how to build rockets that will take people to orbit
> BUT it is written by John Carmack, a man who has already "made his fortune"
> as one of the founders of ID Software (Doom and family) and MAY translate
> into electronic entrepreneurial activities..


Thanks for posting that! I have a great respect for
those that spend many years trying and doing, rather
than sitting in a classroom being told the "correct"
way to do things and what to think.

It's a shame that the REAL pioneers are few and far
between these days, the people that thumb their noses
at the accepted methodology and try things their own
way no matter how ridiculous their own way may seem...
In an age where people are told what to think, do and
speak in the classroom, in the workplace, on the TV,
etc I really feel sorry for the newer generations where
individuality is seen almost as criminal behaviour.

People like John Carmack as possibly the last of a dying
breed, willing to make their own money doing their own
thing, and risk any or all of it chasing their dreams.
People who do what they want, HOW they want. I really
hope he does well with this, and suspect he probably
will... :o)
-Roman

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2002\07\14@165425 by Mike Singer

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Russell McMahon wrote:
.
> I believe he has budgeted $US1M for this project AND
> hopes to make money from it AND expects to have
> 3 people flying to 100 km within the next few years.
> So far he has unmanned "rocket-ships" flying round the
> ID Software car-park under better control than almost
> anything rocket powered I've heard of.
.
.
Roman Black wrote:
.
.
> It's a shame that the REAL pioneers are few and far
> between these days, the people that thumb their noses
> at the accepted methodology and try things their own
> way no matter how ridiculous their own way may seem...
> In an age where people are told what to think, do and
> speak in the classroom, in the workplace, on the TV,
> etc I really feel sorry for the newer generations where
> individuality is seen almost as criminal behaviour.
.
.
  It was australian movie about 15 years ago "One night
stand", if I'm not mistaken. Fine picture of first night of
atomic war.  "REAL pioneers" may get these dreams
come true.
  Though, I think, Russell is just joking: I can't believe
that 007 US guys are a sort of stupid loafers to that
extent.

  Mike.

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2002\07\14@193836 by Russell McMahon

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> Russell McMahon wrote:
> .
> > I believe he has budgeted $US1M for this project AND
> > hopes to make money from it AND expects to have
> > 3 people flying to 100 km within the next few years.
> > So far he has unmanned "rocket-ships" flying round the
> > ID Software car-park under better control than almost
> > anything rocket powered I've heard of.
> .
> Roman Black wrote:
> > It's a shame that the REAL pioneers are few and far
> > between these days, etc

Mike said:
> Though, I think, Russell is just joking: I can't believe
> that 007 US guys are a sort of stupid loafers to that
> extent.

Completely serious I assure you.
But note that note that John is hardly an "007" guy but does represent a
fine example of entrepreneurial success. And you certainly won't succeed at
this if you are stupid or a loafer. John cofounded a software company that
produces game software (that is in many cases played by stupid loafers :-) )
and as a result is rather rich. How rich I don't know, but rich enough to
fund a million dollar dream which, if successful, will have very practical
applications and implications.

At present access to "Space" is largely controlled by the US, Russian
Federation, China and the very successful ESA (nominally European, mainly
French). Government and VERY large industry are the main players. Small
players (such as eg Orbital with Pegasus etc) usually shelter under the
wings of large organisations (such as NASA). Note that 'Russia' is currently
a very successful supplier of engines to US space launch companies.

John started with a small spidery metal framework that flew in brief hops
and often enough crashed impressively. He now has a rather more solid craft
that is potentially capable of carrying a man (or woman) for short hops.
Within approximately the next two years he hopes to take all the
international manned "time to altitude" records, largely currently held by
modern fighter aircraft. (Point straight up, accelerate at 2g net - few if
any manned flying craft will catch you. No runway time.) At that stage the
world would suddenly take much more notice of what he is doing.

The "X-Prize" target (3 people to 100 kilometre, repeat with same craft
within a week) is designed to encourage opening up space flight to "the
masses". The prize is AFAIR $US15,000,000.  This is far from orbital flight
as the velocities achieved are far lower but it IS space and there will be
practical applications. The largest application however will be arguably
non-practical. ie Space Tourism. I would strongly consider giving 10% of my
net worth for one such flight. My wife's ideas on the subject would ensure
it didn't happen :-). Plus my 10% wouldn't be enough to pay what it will
cost when it happens. Many people with rather more money than I will pay for
such capability. IF such a capability can be developed it will lead to
increased abilities with orbital capability being the final "medium term"
aim. Major difference to how it is done now will be cost - it has to cost
enough to work but be as cheap as possible. Too cheap solutions lead to
fiery and spectacular failures. Too dear and you run out of money. Finding
cheap and successful ways to do it is what the game is about. How to do it
is, possibly, in John's outline.

John has got the ability to succeed at this. He may not make it but it won't
be for lack of trying. If he (and others) succeed then the effect on space
access will be revolutionary.




       Russell McMahon

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2002\07\15@041638 by Roman Black

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Mike Singer wrote:
{Quote hidden}

Mass destruction is easy. Now causing mass healing, or
mass love, those are difficult. (butchering an old
buddhist saying) :o)

>    Though, I think, Russell is just joking: I can't believe
> that 007 US guys are a sort of stupid loafers to that
> extent.

I assume you mean you can't believe the US sneaky
guys let civilians build rockets and fly them around the
car park?? They do. But they do keep an eye on their
progress, the email spying systems like echelon etc
go beserk over these lists like the piclist and the
model rocket club lists. ;o)
-Roman

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2002\07\15@065656 by Russell McMahon

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> I assume you mean you can't believe the US sneaky
> guys let civilians build rockets and fly them around the
> car park?? They do. But they do keep an eye on their
> progress, the email spying systems like echelon etc
> go beserk over these lists like the piclist and the
> model rocket club lists. ;o)

I hate to think what they think of the ARocket list where real "heavy metal"
home built stuff is discussed. Biprops, all sorts of solids, ramjets,
pulsejets etc Fun.

       RM

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2002\07\15@141500 by Jay Jacobs

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For those interested in following the progress:

http://www.armadilloaerospace.com/

I didn't catch if that site had been posted yet in the thread or not, And
an article on gamespy.com talks about John and his adventures:
http://www.gamespy.com/gamespin/september01/gamespin25/

I think they humorously under-rate him when refering to some of his crash
film footage:

"I think after you see it you'll realize that when it comes to building
rockets, Carmack is a great game developer."

Good fun,
Jay



On Sun, 14 Jul 2002, Russell McMahon wrote:

{Quote hidden}

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2002\07\15@143907 by Peter L. Peres

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>"I think after you see it you'll realize that when it comes to building
>rockets, Carmack is a great game developer."

So it comes with unlimited lives yes ?

Peter

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